When
two parties are fighting against each other, there are some underlying
rules between the two parties and both parties are following the rules
to fight against each other. Sometimes these rules are unspoken rules
which are not made public or written down. For example, during the Cold
War, the usage of nuclear weapons was an unspoken rule and the two
superpowers (the USSR and the US) not fighting directly on combats was
an unspoken rule. However, sometimes one party might want to win some
advantages by playing some surprising strategies, and often the first
that comes to one's mind is to break the unspoken rules. Because the
rules are unspoken, the parties do not take as much blame as they do if
they break a rule that is known to the public.
However,
breaking an unspoken rule can have very serious impacts on both
parties, as it fundamentally changes the system of the game since the
rule is changed. Once one party breaks an unspoken rule, then either
party becomes unconstrained to all the unspoken rules, as the party
which breaks a rule is likely to break more, and the other which suffers
the consequence of breaking the unspoken rule then is also likely to
take a revengenous
action and break unspoken rules. Under such circumstance, the unspoken
rules become invalid and the two parties continue the game without any
constrain to the unspoken rules.
Moreover,
breaking an unspoken rule can be seen as a 'cheat' in a dynamic game,
and the best response to a cheat play is to cheat as well. Therefore,
the players in such design theoretically will always break unspoken
rules and continue this manner. So it is fair to conclude that playing a
surprise (to break an unspoken rule) is not really a wise strategy when
cheat creates an outcome that only one party benefits and cooperation
makes both parties mutually benefit but just a bit less and fight makes
both parties gain much less (or suffer losses).
No comments:
Post a Comment